Looking at Edward Castronova’s “Synthetic Worlds”, this week’s readings take us into the realm of online/offline convergence. The author describes talking to a room of intellectuals, describing the ever-changing world of online “games”. He speaks of his desire for people to “recognize that this video game thing really isn’t kid stuff anymore.” This statement seems to echo the thoughts of many in mainstream news media who spend obnoxious amounts of time dissecting, reviewing, and discussing the next wave of online gaming. This phenomenon is only further motivated by the recent releases of Sony and X-Box’s new next-gen systems.
One of X-Box 1’s biggest selling points is its ability to seamlessly integrate your television viewing experience into an interactive web-connected display. This shift from a separate experience for two distinct mediums further accentuates Mr. Castronova’s views on an ever-expanding Synthetic World. While Microsoft is trying to integrate two different experiences, a recent phenomenon embodies the idea of synthetic worlds like no other. Minecraft is a virtual sandbox game that allows users to build 3-dimenstional creations in a virtual environment. The trend of seeing more and more virtual worlds pop up across the internet is not one we will likely see come to an end anytime soon. With the ability for users to take these applications on the go via cell phones, tablets, and laptops, I predict we will only see a more realistic future for these sorts of experiences.
I’m curious to hear Castronova’s thoughts on Google Glass and its ability to interweave a digital overlay onto our offline world. Does he see this as the ultimate synthetic world? Or perhaps this is an evolutionary step into a new, uncharted futuristic type of interblended digital society.